Verizon promises first 4G handset for next summer, foretells end of unlimited data plans
Alright, you ultrafast mobile broadband zealots, whip out your calendars and draw a big red tick around the middle of 2011. Verizon's CTO Anthony Melone has identified next summer as the carrier's release window for its first LTE handset, which should be preceded by the 4G service being rolled out by the end of this year. If you're wondering what you'll be using on that "faster than 3G" network while waiting for the vanguard handset, we saw plenty of LTE-equipped gear at CES and let's not forget about that 1080p-decodin' NVIDIA tablet that was teased during the show. The one bit of bogus news from Melone was the statement that contracts with "as much data as you can consume is the big issue that has to change." Verizon seems resolutely set on introducing some type of tiered or metered price plans, which is unfortunately the same path AT&T is headed down. The message from the networks is therefore clear: with great (downloading) power comes great (bill-paying) responsibility.
Verizon promises first 4G handset for next summer, foretells end of unlimited data plans originally appeared on Engadget on Thu, 11 Mar 2010 03:45:00 EST. Please see our terms for use of feeds. Permalink | Wall Street Journal | Email this | Comments
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Nokia Symbian^3 UI demonstrated in detail, seeks multitouch devices (video)
Nokia VP, David Rivas, was in San Francisco yesterday touting Symbian^3 improvements. While we've heard and seen plenty about Symbian Three's enhanced user experience already, it's still worthy of another look considering Symbian's dominant marketshare. Besides, David provides a very detailed look as he walks us though elements like the customizable (and more finger friendly) homescreens meant to provide quick access to call features and at-a-glance data. Rivas also reiterates speed improvement claims over existing S60 5th devices (about a 3x improvement in graphics performance) that should "very very pleasantly surprise" users. Naturally, a faster UI coupled with a Symbian device running on something better than ARM 11 will also help here -- Nokia's only Cortex A8 device is the N900 running Maemo, not Symbian. David takes a veiled shot at Microsoft's new WP7 platform when discussing Symbian's true multitaking capabilities without any "tricks" -- apps are actually running in the background, not just freezing their state until you return. Multitouch screen control on capacitive and resistive (really?) touchscreen displays with Cover Flow-like album art navigation? Yup, it's all in there, as are hundreds of usability improvements (and fewer nags!) that should bring Symbian^3 up to the level of what everyone expects from a modern smartphone, according to Rivas. In other words, we'll have to wait for S^4 on early 2011 devices to see any real innovation. While the live demo was run on a laptop, we suspect it won't be long until Nokia starts showing off its live OS on a production handset. Until then, check the video after the break -- it's all we've got.
[Thanks, Rafael C.] Continue reading Nokia Symbian^3 UI demonstrated in detail, seeks multitouch devices (video) Nokia Symbian^3 UI demonstrated in detail, seeks multitouch devices (video) originally appeared on Engadget on Thu, 11 Mar 2010 03:05:00 EST. Please see our terms for use of feeds. Permalink | PhoneDog | Email this | Comments
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PrimeSense talks full-body motion control at GDC, gives us a video demonstration
PrimeSense was formed in 2005, and unless you're a sickly obsessed silicon junkie, you've probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye-like interactions, or as the company suggests, a "more natural" way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week's Gossip Girl or sort through those classic horror flicks.
It's important to remember that PrimeSense isn't in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location -- which enables it to map out a room and detect your entire body -- was done on-chip, with only the associated middleware taxing the CPU. Still, they've had success running this on Atom-level processors, so there's certainly no big horsepower hang-up preventing it from hitting up a variety of markets. More after the break... Continue reading PrimeSense talks full-body motion control at GDC, gives us a video demonstration PrimeSense talks full-body motion control at GDC, gives us a video demonstration originally appeared on Engadget on Thu, 11 Mar 2010 02:02:00 EST. Please see our terms for use of feeds. Permalink | | Email this | CommentsPublished on:
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Want more on the PlayStation Move? Head over to Joystiq!![]()
Want more on the PlayStation Move? Head over to Joystiq! originally appeared on Engadget on Thu, 11 Mar 2010 01:01:00 EST. Please see our terms for use of feeds. Permalink | | Email this | CommentsPublished on:
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Intel's Core i7-980X Extreme Edition 'Gulftown' review roundup
Six cores. Twelve threads. A new flagship processor in Intel's stable. Here at GDC in San Francisco, the world's most widely recognized chip maker is dishing out its latest desktop CPU, and to say it's a niche device would be greatly understating things. We spoke to a number of Intel bigwigs at tonight's media event, and everyone confessed that the Core i7-980X Extreme Edition was a low quantity, high performance device aimed specifically at gamers and content editors that simply refuse to live anywhere other than on the cutting edge. Intel's planning on selling these in retail, standalone form for $999 (MSRP), while they'll soon be available in a variety of gaming rigs from the likes of Dell, Alienware and whoever else wishes to keep with the times. As for Apple? The company stated that Steve and Company "sort of call their own shots," and that we'd have to dig at Apple if we really wanted to know what their refreshed Mac Pro would hold. We chuckled, nodded in understanding, and then learned that this here slab of silicon is a bit ahead of the software out there, with Intel noting that only games optimized for 12-thread use and benchmarking utilities that did likewise would really demonstrate the performance boost. 'Course, anyone who spends a great deal of time multitasking will appreciate the extra headroom, and power users can always find ways to make use of more horsepower. Oh, and for what it's worth, the company stated that this will be its lead desktop chip for some time to come, and if you're looking for a mobile version in the near future, you can keep dreaming.
As for the critics? Just about everyone with a benchmarking license managed to get one of these in-house, and everyone seems to feel (mostly) the same way. There's no denying that this is Intel's speediest consumer chip ever, but you won't find 50 percent boosts just anywhere. Yet. When the software catches up, though, there's no doubt that this chip will make even the other Core i7s look downright sluggish. 50 percent more cores and 50 percent more threads than the prior kings of the line leads to fantastic gains when serious number crunching is involved (audio and video editors, we're staring at you), with some tests showing upticks in the 30 to 50 percent range. As a bonus, the power consumption here is also extremely reasonable, with the shift to 32nm enabling it to even use less power in some circumstances when compared to the Core i7-975 Extreme Edition. Dig into the glut of reviews below if you've got a cool grand with "chip upgrade" written on it -- you'll be glad you did. Read - Hot Hardware Read - AnandTech Read - Techgage Read - Computer Shopper Read - Bit-Tech Read - PC Perspective Read - Neoseeker Read - Hardcoreware Read - TweakTown Read - PC World Read - TechReport Read - Benchmark Reviews Read - Hardware Canucks Read - Overclockers Club Intel's Core i7-980X Extreme Edition 'Gulftown' review roundup originally appeared on Engadget on Thu, 11 Mar 2010 00:06:00 EST. Please see our terms for use of feeds. Permalink | Intel | Email this | Comments
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PlayStation Move first hands-on (update: video!)![]()
Update, final edition: We've got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4. Continue reading PlayStation Move first hands-on (update: video!) PlayStation Move first hands-on (update: video!) originally appeared on Engadget on Wed, 10 Mar 2010 23:58:00 EST. Please see our terms for use of feeds. Permalink | | Email this | CommentsPublished on:
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HTML5 vs. Flash comparison finds a few surprises, settles few debates Think we'd all be better off if HTML5 could somehow instantly replace Flash overnight? Not necessarily, according to a set of comparisons from Jan Ozer of the Streaming Learning Center website, which found that while HTML5 did come out ahead in many respects, it wasn't exactly a clear winner. The tests weren't completely scientific, but they did find that HTML5 clearly performed better than Flash 10 or 10.1 in Safari on a Mac, although the differences were less clear cut in Google Chrome or Firefox. On the other hand, Flash more than held its own on Windows, and Flash Player 10.1 was actually 58% more efficient than HTML5 in Google Chrome on the Windows system tested. As you may have deduced, one of the big factors accounting for that discrepancy is that Flash is able to take advantage of GPU hardware acceleration in Windows, while Adobe is effectively cut out of the loop on Mac -- something it has complained about quite publicly. According to Ozer, the differences between HTML5 and Flash playback on a Mac could be virtually eliminated if Flash could make use of GPU acceleration. Hit up the link below for all the numbers.HTML5 vs. Flash comparison finds a few surprises, settles few debates originally appeared on Engadget on Wed, 10 Mar 2010 23:36:00 EST. Please see our terms for use of feeds. Permalink ReadWriteWeb | Streaming Learning Center | Email this | Comments
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Pioneer DJM-2000 digital mixer sports multitouch screen, per-frequency mixing delight
Ready to graduate from DJ Hero? Got a house payment handy? Then Pioneer would like to show you the way to the pros. Say hello to the DJM-2000, a four-channel digital mixer built around a 5.8-inch multitouch screen and sporting enough knobs, buttons and sliders for a NASA launch sequence. Designed to play nice with the matching CDJ-2000 players Pioneer released last year, the unit features an integrated audio effects suite with six dedicated processors and several intriguing modes for multitouch music control. While the mixer has the traditional crossfade slider that allows DJs to assign a certain percentage of the output to channels on the left and right, the DJM-2000 debuts with "frequency mix," a mode that lets DJs assign within seven narrow frequency bands as well by manipulating virtual sliders on the touchscreen, and a "sidechain remix" mode that uses the screen to apply custom effects in real time. Yeah, it's not as wild as some other touchscreen DJ rigs we've seen, but at least this one's for sale: Pioneer says the mixer will retail for $3000 this June. Droolworthy video demonstrations after the break.
Pioneer DJM-2000 digital mixer sports multitouch screen, per-frequency mixing delight originally appeared on Engadget on Wed, 10 Mar 2010 22:32:00 EST. Please see our terms for use of feeds. Permalink | Pioneer EU, Pioneer USA, Pioneer DJ | Email this | Comments
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Motorola partners with Microsoft, will use Bing search and maps on Chinese Android phones
Uh, whoa. When we heard Google's threatened pullout of China had prompted Motorola to seek out an alternative search provider for its China-bound handsets, we can't say we were expecting a partnership with Microsoft to result. But here we are, staring at a press release announcing the Bing search and Maps will be the default on Moto's Chinese Android phones starting in Q1 -- and the partnership is described as "global," so there's a chance it could spread. That's just one more slap in Google's face from Moto, following the release of the Yahoo-powered AT&T Backflip -- and another step away from the tight relationship that produced the Droid. And does this mean Motorola might yet build a Windows Phone 7 Series device, despite a very public commitment to Android? We'd say Eric and Sanjay have some unresolved differences to work through.
Motorola partners with Microsoft, will use Bing search and maps on Chinese Android phones originally appeared on Engadget on Wed, 10 Mar 2010 21:33:00 EST. Please see our terms for use of feeds. Permalink | PR Newswire | Email this | Comments
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New Flip cams to launch in early April?![]() New Flip cams to launch in early April? originally appeared on Engadget on Wed, 10 Mar 2010 20:11:00 EST. Please see our terms for use of feeds. Permalink | Business Insider | Email this | Comments
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